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Welcome to the BeGroovy Forums. Let us know what you think of the Haiku Alpha 4.1 release.
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Author Topic: OSBOS obits  (Read 22692 times)
MYOB
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« Reply #30 on: January 30, 2014, 05:34:29 AM »

Fairly functional HTML5 browser without media support. Google Apps mostly work, Facebook works, general web browsing works.

No Youtube, etc though.
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altp
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« Reply #31 on: February 05, 2014, 09:40:08 AM »

Fairly functional HTML5 browser without media support. Google Apps mostly work, Facebook works, general web browsing works.

No Youtube, etc though.


That's a step in the right direction.
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MYOB
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« Reply #32 on: March 28, 2014, 05:31:40 AM »

First bits and pieces for HTML5 media (audio first) going on:

http://www.haiku-os.org/blog/pulkomandy/2014-03-28_webkit_weekly_report_25
http://cgit.haiku-os.org/haiku/commit/?id=626d341c24c92e58a4143ec615e12d20b28e2091
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MYOB
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« Reply #33 on: April 12, 2014, 04:01:57 PM »

http://www.haiku-os.org/blog/pulkomandy/2014-04-11_webkit_weekly_report_27#comments

https://github.com/haiku/haiku/commit/ba65f39ac3434d2e5dd7691640d62d8f69f5fa30

Haven't tested this myself, but it'd appear that a nightly from today onwards should have HTML5 video/audio support for non-streaming content in Web+
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TweberJ
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« Reply #34 on: June 05, 2014, 12:37:37 PM »

Had not read this thread before.  Kind of a cool historical recap of things.
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NoBeForMe
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« Reply #35 on: January 01, 2015, 08:30:29 AM »

Although there were a couple of attempts to land a Haiku R1 alpha 5 during 2014 none of them amounted to anything. Currently the plan seems to be that Adrien will more or less single-handedly put together a first "beta" Haiku in 2015.

Haiku Inc's funding levels remain almost a complete mystery, but assuming the money keeps flowing to Adrien there seems to be no reason in principle that a Haiku beta or even Haiku R1 couldn't happen in 2015. It's easy to forget with Haiku being more than a decade old that it has yet to face the sophomore slump though. Aside from all the obvious catch-up stuff missing in Haiku R1 it's not obvious yet what Haiku R2 is "for". If Adrien does manage to ship Haiku R1 this year that will cease to be an abstract question.

(Edited 2015-03-15 to correct reference to extant alpha 4)
« Last Edit: March 15, 2015, 05:24:13 AM by NoBeForMe » Logged
Scottmc
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« Reply #36 on: January 19, 2015, 03:20:16 AM »

It's likely we will see a Beta 1 sometime in 2015.  The package management change took awhile to get used to but I think most have adjusted to it and we are back up to speed and making lots of recipes to be able to make packages.  Haiku Archives sprung up in the wake of OSDrawer.net disappearing on us.  Haiku Archives is a group of open source BeOS/Haiku programs that have been gathered from various places, most put together by waddlesplash.  During Google Code In 2014 we had many students working on writing recipes for HaikuPorts and fixing bugs in Haiku, or writing code for Haiku. 
Web+ keeps getting better.  It can actually play youtube video, in the browser, not sure if it's just some or any youtube videos as I haven't checked that many yet.  HaikuDepot, the new way to get software for Haiku, is slowly getting populated.  At this point it is mostly loaded with rebuilt old BeOS programs and some programs that have been ported to Haiku.  We also have packages for OpenJDK and Qt, which opens the door for developers to make use of those on Haiku.
At this point it looks like 2015 will be a bright year for Haiku, and the excitement is starting to build again.
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altp
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« Reply #37 on: January 28, 2015, 07:23:13 AM »

all good news.

What rendering engine is web+ using now?
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H-kon
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« Reply #38 on: February 18, 2015, 01:17:01 AM »

Seems like a good time to get busy again Smile
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NoBeForMe
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« Reply #39 on: March 15, 2015, 06:47:33 AM »

Haiku Inc's funding levels remain almost a complete mystery, but assuming the money keeps flowing to Adrien ...

...And that turned out to be the sticking point. Haiku Inc. hasn't been able to produce so much as a one page "headline" budget for years now, donations trickle in but nobody seems to be sure how much the organisation has exactly, or whether it could continue to pay Adrien. Accordingly he has now got a regular real world job and Haiku is back to a 100% volunteer project.
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MYOB
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« Reply #40 on: April 27, 2015, 04:41:44 AM »

all good news.

What rendering engine is web+ using now?

Webkit.
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TweberJ
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« Reply #41 on: September 09, 2015, 09:18:37 AM »

Looks like a Beta 1 release in 2015 is slipping away...

Shame that Bebits and Haikuware went away.
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altp
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« Reply #42 on: October 27, 2015, 06:35:24 AM »

Looks like a Beta 1 release in 2015 is slipping away...

Shame that Bebits and Haikuware went away.

Someone should try a crowd funding solution for it. Get reorganized, set realistic goals, line up some people that can work on it full time and use the funding to pay them.

It would, at the very least help show how much interest is out there for Haiku ...
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NoBeForMe
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« Reply #43 on: January 02, 2017, 05:51:11 AM »

2016 was a quiet year for Haiku, little was planned and less was achieved. Haiku Inc remained a dusty retirement home, where people go when their actual enthusiasm for Haiku has waned, to pop up once in a while and apologise for not having found the time to do their jobs, and then insist that only they can be trusted with this important role and there's no room for outsiders to do the chores they haven't found time for. Better, they seem to feel, that nobody does it than that there be any risk that it's done badly. Accordingly donations slowed to a trickle and trust in Haiku Inc. declined further. As usual noises were made about the need for contracted work to focus on delivering Haiku R1, as usual the actual work being paid for tended to be orthogonal to shipping Haiku R1. Begeistert continued to shrink in line with the Haiku community, fewer attendees and less to discuss.

Noises were made about upgrading Haiku's web site, in the end it seems their forums were migrated but the rest of the site was left alone.

One of the half-finished new things that delayed Haiku in the past, HPKG, has matured to the point where in 2016 we saw several repositories (depots?) announced by third parties.

Another attempt to ship a beta of Haiku R1 is seemingly under way. Although it spawned several bike-shedding discussions that could ensure it never sees the light of day, and it involves a branch strategy that will unavoidably divide Haiku's very small group of developers between effort to ship Haiku R1 and wild new extravagances, at least they got as far as proposing a concrete way forward and agreeing, or at least agreeing to disagree, over how to actually do it. Developers were initially split on questions of what exactly should ship, and this inevitably lead into re-opening the decision on 64-bit Haiku and on ABI compatibility. Should Haiku strive primarily to be compatible with BeOS R5? Or had people stopped caring, some time in the last 15-20 years, about BeOS and so Haiku should be its own thing? Did anybody really have 32-bit hardware to run a 32-bit Haiku release on? The answer to that seemed to be "Yes" although much less emphatically so than the last time this was brought up. Tangents also formed on the API design generally (it hasn't aged well, although nobody seemed willing to say that out loud) and on the need to get past GCC 2.x as the system's main compiler. Haiku R1 may yet prefer GCC 4.x (or by then more likely GCC 6.x) in order that software developers are able to make use of modern language features.
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